I started my higher education with the Bachelor Industrial Design at Eindhoven University of Technology after which I proceeded in the follow-up Master’s program. I graduated my Bachelor with a design project on the physical visualization of personal finance data. This is where my passion for designing for and with data actually started, which I continued in the first two projects of the Master. In my M1.1 I did a group project on sportswear visualizing the warming up of the body and in my M1.2 I did an internship at the University College London Interaction Centre (UCLIC) on the physicalization of activity data. During this period in London I discovered my second passion: doing research. This made me decide to join the research track of our department under the guidance of Saskia Bakker and continue to develop myself as a constructive design researcher, with a specialization in the competencies User & Society and Technology & Realization.


Throughout the 2,5 years at the ID department, I choose my activities in such a way that I could grow from an industrial designer to a constructive design researcher. Therefore, I was able to do a diverse range of activities and develop myself in all competencies. The FMP was the moment to accumulate all that I have learned together in one final project:

The actual activity that sparked my interest for sustainability was the participation in the design challenge in Beijing, for which we designed a physical visualization to make people aware of the climate impact of their food. Subsequently, the courses I followed from the Human Technology Interaction master provided me of a psychological perspective on the influence a physical data visualization could prospectively have on people. Especially writing the essay on people’s behavior in relation to climate change was helpful in designing for this relation in the Final Master Project.

The Interactive Materiality elective functioned as a foundation of greater understanding of the theory behind the application of materials and especially the work on shape-changing interfaces allowed me to pragmatically design the properties of the final visualization. Moreover, designing the visualization of Econundrum was supported by past experiences I had on the creation of data visualizations for a particular context, such as the projects EPIC and LOOP. Complementary to consulting experts on the topic of sustainability, shape-changing interface and data visualizations, these past experiences supported me in developing the final design.

In terms of the realization of the prototype, the LOOP project was the only previous experience I had with building some kind of intelligent system, as other previous prototypes had merely a demonstrational purpose. Therefore, I really had to step up my game to be able to build a working system, which would make use of real-time data and subsequently change appearance, over the course of 1 month. Being able to realize an intelligent system was particularly important for me to achieve, as I would like to be able to do more research on the application of physicalizations in the future. Therefore, it is essential to be able to develop such systems in the first place to be able to conduct in the wild studies. When it came to developing the method of evaluation, I could apply the learnings of several electives to create a method that involved quantitative as well as qualitative measurements. On one hand the Constructive Design Research and Insight into Experimental Data electives helped me to develop the quantitative part and made me able to apply a statistical analysis afterwards, whereas the User Experience Theory and Practice elective was helpful in preparing the interviews and how to approach a group of participants. Finally, the previous academic writing I had done, for example for the LOOP project or the Social Psychology elective, supported me in communicating my final work in a thesis paper.